SpeedRunners is a competitive 4-player platformer with grappling hooks, power-ups, and interactive environments. Run, jump, swing around, fire rockets, grapple onto people to throw them off screen. Play together on the couch or across the internet, and don't forget to check out the 50,000 levels made by players like you!
THE GAME DOESN'T RUN BURN DEVELOPERS!Take the following steps if the game does not start and check if the game works after each step:. If you hear music but don't see the game, press Alt+Enter. Otherwise:. Verify the integrity of the game cache:. Right click 'SpeedRunners' in your Steam library.
Click 'Properties'. Click the 'Local Files' tab. Click the 'Verify Integrity Of Game Cache.'
Button. Restart Steam. Restart your PC.
Download and install download.microsoft.com. Download and install www.microsoft.com.
Download and install www.microsoft.com. Use the blogs.msdn.microsoft.com and repeat step 7. If all of that did not help you can post a new topic in the. Make sure to include a log file.
See below how to get to the log file. SpeedRunners Log FileA log file can be tremendously helpful in finding problems with the game. Follow these steps to find the log file:.
Run the game until it crashes. Immediatly after:. Press the Windows button + R. Copy/paste:%AppData%/SpeedRunnersLog.txt.
Paste the contents of the log file in your bug report threadIf no errors are shown in the log file, or there is no log file at all, errors can be found in the Windows Event Viewer:. Try to run the game. Press the Windows button + R. Copy/paste: eventvwr. Usually there are 2 error under Windows Logs Application. Paste these errors into your bug report thread.
General Questions: Q1: So what's this game about?A: SpeedRunners is a 4-player competitive platformer, where the goal is to out-run your opponents so much that they fall off the screen. Play online, local and/or against bots.
There's a grappling hook you can use to swing spiderman-style and lots of powerups like rockets and bombs. Think Mario Kart as a 2d platformer.Q2: I found a bug in the game! What to do!A: Use the search bar on the top right and see if someone else posted about the issue before. If so add a post to that thread, that will bring the thread back to the top of the list.If nobody posted about the bug before, start a new discussion. Gifs, screenshots, descriptions and replay files are super helpful to us in fixing your issue.We are reading the forum regularly and try to reply to all bug reports.Q3: How often do you post updates?A: Ever since we got out of Early Access in April 2016 we mostly in maintenance mode. We mostly update the game when bugs are found and fixed. Other than that we sometimes still add new features when we or the community has a good and reasonable idea within the context of the game as it is right now.Q4: What kind of features can we expect in future updates?A: The biggest thing is that we're looking into doing some experiments with the ranking system.
For more info on that see discussion. Other than that we're working on a new secret feature as well.Q5: Will there be a level editor?A: Yes! In fact there already is one right now!
Check the 'Workshop' button in the main menu of the game! It has full support for the Steam Workshop as well, so you can easily create, share and play your own levels against your friends. There's a big disclaimer on the level editor though, as it still contains quite a few bugs and might even cause your computer to explode.Q6: Is there a singleplayer mode planned for/in this game?A: SpeedRunners is focused around multiplayer, as we think that's the most fun way to play the game. You can play online against friends or strangers, or you can plug in a couple of controllers and play local multiplayer. Additionally, you can play against computer-controlled bots. Any combination is possible as well, e.g.
Two local players + a bot + an online opponent. Trails Questions:Wow, it looks like you guys are pretty excited about the new trail editor we added in the beta, great! I'm already seeing a lot of cool trails on the workshop, so good job y'all:)Now, I understand there may be some confusion about how you will be able to use them in-game, and how it all works with regards to the Steam Workshop etc, so here's a FAQ that hopefully will make things more clear.Where can I download all these cool trails?In the Item Store, here.These trails have been created (and curated) by the community.
You and everyone else can vote for trails that you'd like to see in the game. Once a trail gets enough upvotes, we as developers will take a look to see if it doesn't contain any inappropriate (e.g. Offensive or copyrighted) content or totally bugs out the game or anything like that. If it's a cool trail, we'll add it to the Item Store.So SpeedRunners has an Item Store?Yep! Similar to games like TF2 and Rust, SpeedRunners has an Item Store in which players can buy cool trails. The store works just like other item stores on Steam, so any item you purchase is part of the Steam Economy, meaning it's tradeable for other trails or even items from other games. The cool thing is that if a trail that you created is added to the store, you will get a percentage of its sales!Can I also use my own custom trails in-game?Yes!
You can create any type of trail you like in the editor and use it in any game mode (ranked, online/offline, practice, etc). You don't have to publish it or put it up for curation or anything like that. However -and this is quite important- other (online) players won't see your trail in their game. That's because it's pretty easy to make super annoying trails that (for instance) fill up the entire screen, which would obviously ruin the game for anyone that you're playing with. Only trails that have been bought in the store will show up on other players' screens.Won't all these trails obstruct the gameplay?We take special care in making sure the game remains fun to play for everyone, so we'll only accept trails in the Item Store that meet a certain quality standard.
This means no offensive trails, to copyrighted trails, no obtrusive or annoying trails and no trails that cause the game to lag. And since you will only see someone's trail if that person has bought it in the Item Store, you shouldn't come across trails that bother you too much.
If, however, you still prefer not to see any trails, you can always turn them off in the options menu.How do I make my trail available for other players?The first step is to publish it. This places the trail in a voting queue for other players to vote on. See for instance the Workshop page. Everyone can then vote on it if they want to see this trail in the game. Once your trail gets enough upvotes -and if we (the developers) like it as well- we'll make the trail available for purchase in the Item Store.My trail isn't showing up in the vote queue?/bYou need to accept all of Steam's workshop legal agreements, as well as fill in your bank details.But I don't want to (or can't) monetize my trail (yet).No worries! On May 2nd, we added import/export functionality to the trail editor.
You can find the trails that you created as.srt files by clicking the 'open my trails folder' button in the game. Simply send the.srt file you want to share to someone else via skype/email/whatever (or put it up on dropbox) and they can import it into their game. Importing is pretty easy as well - just put the.srt file in your 'Import' folder.
Just remember; these trail will not be visible to other (online) players. Only trails bought in the store are visible to others!What about ESL trails?ESL Winners received a special ESL-Winners-Trail-Item, gifted to them on Launch. This item is part of the Item Store, but is not for sale or tradeable.And what about the Early Access trail?Similar to the ESL trail, there's a special trail that only those who bought the game during Early Access received. This trail also won't be for sale or tradeable. Players received this trail on launch, April 19th.I don't like trails.
Can I disable them?Yes. There's an option for that in the options menu.
. Windows, OS X, Linux. 19 April 2016. Xbox One. 1 June 2017.
PlayStation 4. 5 July 2017. Nintendo Switch.
23 January 2020Mode(s),SpeedRunners is a developed by DoubleDutch Games and published. Originally a free game titled SpeedRunner and later an game by the name SpeedRunner HD on, SpeedRunners was released on on 26 August 2013 into, and as a full game on 19 April 2016. SpeedRunners was released on Xbox One in June 2017 as a title.
A version was released on 23 January 2020. It was recognized as an by the in July 2015. However, due to decreasing activity the SpeedRunners section was ended on 28 August 2016 when the final community cup was held. Contents.Gameplay SpeedRunners is played as a fast-paced side-scroller. Players compete with each other to outrun their opponents using, power-ups and interactive environments.
The screen moves with whatever player is currently in the lead. Falling behind far enough off the screen results in players dying to the players who still remain on-screen. As the player progresses they earn experience based on their performance. Getting enough experience points causes the player to level up which unlocks new power-ups, levels, characters, and skins. Reception ReceptionReview scorePublicationScoreNintendo World ReportSwitch:5.5/10's Alex Jones termed SpeedRunners as 'competitive multiplayer that should've made'.
's Emanuel Maiberg said it to be a 'fully realized idea', with the exception of 'occasional bug and some rough art assets'. 's Ben Barrett praised the game's simplicity.SpeedRunners won the Gamer's Voice Award in the 2015, the 2014 Best Multiplayer Game Award by, and was nominated for Best PC/Console Game at the 2012 Dutch Game Awards.The game received criticism from Brett Posner-Ferdman who reviewed the game on Nintendo Switch for Nintendo World report, who criticised the game for lacking story mode, having little content outside multiplayer and for locking content behind DLC. References. ^ Jones, Alex (22 May 2015). Retrieved 16 December 2015.
^ Maiberg, Emanuel (31 July 2014). Retrieved 16 December 2015. Smith, Adam (24 June 2013).
Retrieved 16 December 2015. Byrd, Matthew. Retrieved 19 April 2016. Retrieved 16 December 2015. Nelson, Major (31 May 2017). Retrieved 31 May 2017.
Nintendo Life. Retrieved 30 August 2019. Retrieved 16 December 2015. ESL, 28 August 2016. Retrieved 20 November 2017.
TinyBuild GAMES - Indie Game Developer And Publisher. Retrieved 13 February 2019. ^ Posner-Ferdman, Brett (3 February 2020). Nintendo World Report. Retrieved 6 February 2020. Barrett, Ben (27 August 2013). Rock, Paper, Shotgun.
Retrieved 16 December 2015. Retrieved 16 December 2015.
Retrieved 16 December 2015. Dutch Game Awards. Retrieved 16 December 2015.External links.This -related article is a. You can help Wikipedia.